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Errata for Metal by Tutorials 3rd Edition
Creating this topic to catch any typos and bugs in the 3rd Edition of Metal by Tutorials.
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February 3, 2023
About the Metal by Tutorials category
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February 5, 2022
[Chapter 23] challenge project
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February 6, 2023
Metal Soft Shadows
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January 21, 2023
Metal resources clean up
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January 18, 2023
Reconstructing GBuffer world position via depth or using extra .memoryless texture
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January 17, 2023
[Chapter 10: Lighting Fundamentals] How to apply normal matrix in non-linearly case?
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January 17, 2023
[Chapter 12: Render Passes] Object selection
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January 15, 2023
CH 30 - how to do colored bloom?
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December 23, 2022
[Chapter 8] Error in renderEncoder.setFragmentBytes() calls
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December 20, 2022
Chapter 19: Tessellation & Terrains - aerial view image texture
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December 13, 2022
How to see the vertex descriptor of the MDLMesh helper geometries
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November 16, 2022
[Chapter 2] playgroundSharedDataDirectory is not supported in Swift Playgrounds
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October 31, 2022
Moving an airplane on a globe
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October 29, 2022
[Chapter 4] Typo in the Vertex Function?
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October 28, 2022
How to rotate an object around world space, not local/object space
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October 12, 2022
Question about input coordinates in fragment shader
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October 11, 2022
Distinction b/w using references and pointers as function arguments
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October 9, 2022
Rotating cylinders and lighting issues
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138
October 6, 2022
ArcballCamera has wrong rotation if target is not [0, 0, 0]
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October 1, 2022
How to use setFragmentBuffer(:::) function
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September 30, 2022
Navigation chapter and simple mesh
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September 24, 2022
Occlusion culling
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September 22, 2022
Is it possible to reuse command buffers and render command encoders?
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September 17, 2022
Camera and moving scene object
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September 19, 2022
Why to pass the Camera,lighting and other info as stage_in value to Vertex function?
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June 2, 2022
How to understand metal compute shader code?
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September 15, 2022
Navigation chapter - InputController
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September 14, 2022
I want to check the value inside the shader
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September 5, 2022
Creating Metal Renderer many object out of scopes?
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September 2, 2022
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