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About the Metal by Tutorials category
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8
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1595
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February 5, 2022
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Animation in Blender -> MDLAsset
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6
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811
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December 3, 2025
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HEIC as texture source
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0
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8
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December 1, 2025
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Question about depth (two objects at the same depth)
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2
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23
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December 1, 2025
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Chapter 9 - Diagonal Camera Movement on a Mouse is Jittery
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3
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32
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November 24, 2025
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Xcode 16: Errata for Metal by Tutorials 4th Edition
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5
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363
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November 15, 2025
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Is there something wrong with how I wrote the code? What should I expect?
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4
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42
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October 6, 2025
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Chapter 23 (Animation) - A small coding question (probably more of a style question)
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2
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84
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November 20, 2024
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Uint won't compile (Common.h)
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6
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211
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September 6, 2025
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Color format and color space issue in sample projects
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5
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64
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July 8, 2025
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MTKTextureLoader hangs in a semphore wait
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1
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76
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June 20, 2025
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Changes after WWDC 2024
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1
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237
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November 28, 2024
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MatrixCalculator
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3
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344
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October 30, 2018
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Metal Fragment shader concept: interpolated colours vs texture
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3
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377
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March 22, 2025
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Implementing Scalable Order-Independent Transparency (OIT) in Metal
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0
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100
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February 19, 2025
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Problem related to Split screen metal rendering
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7
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97
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February 12, 2025
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Chapter 1 - LLDB RPC Server Crash - device.makeLibrary
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5
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647
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February 11, 2025
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Metal by Tutorials, Xcode 15, Metal 3
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2
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119
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February 8, 2025
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Too many textures?
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1
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74
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January 18, 2025
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Distorted texture when using vertices with z-axis
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11
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213
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March 12, 2024
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Identify Textures in GPU Frame Capture?
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4
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56
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November 30, 2024
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Chapter 6: Confused about sRGB color space and gamma correction in Metal
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11
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3378
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November 26, 2024
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Another Debug Fragment Shader question
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2
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56
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November 1, 2024
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Ch19 : Web page typo?
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2
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37
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October 25, 2024
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Debug fragment Shader code (other than code inspection?)
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6
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73
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October 9, 2024
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Ch 14 : Starter Project Issue?
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6
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70
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October 9, 2024
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Unexpected Crash (caused by shader)
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1
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38
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September 30, 2024
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Debug shader undefines
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2
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26
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September 29, 2024
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Chapter 4 (4th edition) MSL Math Constants
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1
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68
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September 7, 2024
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Chapter 4 (fourth edition) faulty vertexBuffer diagram
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1
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50
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September 8, 2024
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