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Errata for Metal by Tutorials 3rd Edition
Creating this topic to catch any typos and bugs in the 3rd Edition of Metal by Tutorials.
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April 15, 2023
About the Metal by Tutorials category
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February 5, 2022
[Chapter 13: Shadows] Shadow Depth Texture Blank
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May 26, 2023
[Chapter 4] Unable to run the sample code in the "Vertex Descriptors" Section
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May 24, 2023
C++ knowledge for metal requirement
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May 14, 2023
Question about input coordinates in fragment shader
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October 11, 2022
Metal Soft Shadows
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April 25, 2023
Chapter 8: Final project produces two different views in iOS and macOS?
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April 19, 2023
Chapter 8: No Question, Just a remark
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April 19, 2023
Chapters 6 & 9: World space (losing control of the camera)
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April 18, 2023
Chap 3 Resourses: MetalView.Swift seems to be hanging my mac
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April 17, 2023
Are parallel views possible
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April 15, 2023
[Chapter 5] Gray triangle position
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April 5, 2023
Loading a .obj asset
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March 28, 2023
Multiple Metal Views in a SwiftUI View
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March 16, 2023
Lighting issue (or not?)
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March 11, 2023
I have a question about UV
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March 8, 2023
[Chapter 23] challenge project
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February 6, 2023
Metal resources clean up
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January 18, 2023
Reconstructing GBuffer world position via depth or using extra .memoryless texture
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January 17, 2023
[Chapter 10: Lighting Fundamentals] How to apply normal matrix in non-linearly case?
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January 17, 2023
[Chapter 12: Render Passes] Object selection
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January 15, 2023
CH 30 - how to do colored bloom?
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December 23, 2022
[Chapter 8] Error in renderEncoder.setFragmentBytes() calls
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December 20, 2022
Chapter 19: Tessellation & Terrains - aerial view image texture
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December 13, 2022
How to see the vertex descriptor of the MDLMesh helper geometries
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November 16, 2022
[Chapter 2] playgroundSharedDataDirectory is not supported in Swift Playgrounds
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October 31, 2022
Moving an airplane on a globe
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October 29, 2022
[Chapter 4] Typo in the Vertex Function?
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October 28, 2022
How to rotate an object around world space, not local/object space
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October 12, 2022
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