New Runtime Error in Chapter 21 (Xcode beta only?)
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1
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160
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August 7, 2024
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[Chapter 10: Lighting Fundamentals] How to apply normal matrix in non-linearly case?
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3
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193
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January 17, 2023
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[Chapter 4] Unable to run the sample code in the "Vertex Descriptors" Section
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17
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398
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June 29, 2024
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How to make a texture?
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7
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420
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May 7, 2024
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Start/Stop animation
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2
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377
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April 13, 2024
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Doubtful and confused with the framework used in the Ebook
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4
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518
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March 15, 2024
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VisionOS 1,000,000+ Particle Visualization using LayerRenderer, GPU
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0
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203
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March 2, 2024
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Use Metal to render DICOM image
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0
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188
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February 28, 2024
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Sending arrays to a kernel shader
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9
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926
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February 18, 2024
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Using a triangle as environment map
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5
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173
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January 22, 2024
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Custom Character and Animation - Chapter 24: Character Animation
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6
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382
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January 20, 2024
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Bool in a header file
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11
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1916
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January 13, 2024
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Chapter 15: GBufferOut
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3
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183
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January 7, 2024
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Chapter 16: atomic_int
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10
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611
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January 6, 2024
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Draw call bugthe book specifies that vertex shader is ran 6 times using draw call parameter vertexCount
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21
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375
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December 11, 2023
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Need normalization for direction vector in FirstPersonCamera?
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5
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218
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November 24, 2023
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Character animation does not move
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3
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189
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November 16, 2023
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Including Header Files in Multiple Metal Files
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6
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2412
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November 16, 2023
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MDLAsset() not support binary model?
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2
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196
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November 16, 2023
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Chapter 10: Light direction
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0
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255
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November 7, 2023
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I found these phrases in xcode debug state:
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2
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193
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November 7, 2023
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Chapter 27: Rendering With Rays
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5
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245
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November 3, 2023
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[Chapter 18] Dampening
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4
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202
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October 25, 2023
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Failed to render objects in Xcode 15
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2
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286
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October 18, 2023
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Errata for Metal by Tutorials 3rd Edition
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57
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1792
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December 13, 2023
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Xcode 15 Ray Tracing Playgrounds
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1
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446
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October 14, 2023
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I want to pass the texture array to the fragment shader. But there is a problem
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2
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309
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October 13, 2023
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Chapter 4 (Third Edition) shader validation error
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4
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900
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September 6, 2023
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I have a question about UV
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8
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284
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August 4, 2023
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Objects that rotate with the camera
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6
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201
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August 4, 2023
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