|
Debug fragment Shader code (other than code inspection?)
|
|
6
|
221
|
October 9, 2024
|
|
Ch 14 : Starter Project Issue?
|
|
6
|
218
|
October 9, 2024
|
|
Unexpected Crash (caused by shader)
|
|
1
|
102
|
September 30, 2024
|
|
Debug shader undefines
|
|
2
|
90
|
September 29, 2024
|
|
Chapter 4 (4th edition) MSL Math Constants
|
|
1
|
126
|
September 7, 2024
|
|
Chapter 4 (fourth edition) faulty vertexBuffer diagram
|
|
1
|
100
|
September 8, 2024
|
|
MTKTextureLoader by URL fails
|
|
4
|
276
|
September 5, 2024
|
|
Buffers, applying a property wrapper
|
|
2
|
208
|
September 4, 2024
|
|
Building for simulator in version 4.0
|
|
2
|
111
|
August 26, 2024
|
|
Chapter 19, large amount of textures?
|
|
2
|
88
|
August 19, 2024
|
|
Using .plane to create a single quad with varying corner point altitudes
|
|
3
|
72
|
August 15, 2024
|
|
Moving Window triggers MouseMovement
|
|
5
|
186
|
August 12, 2024
|
|
Transform animation from usdz files flickers
|
|
2
|
52
|
August 7, 2024
|
|
New Runtime Error in Chapter 21 (Xcode beta only?)
|
|
1
|
305
|
August 7, 2024
|
|
Errata for Metal by Tutorials 4th Edition
|
|
14
|
1279
|
November 28, 2025
|
|
[Chapter 10: Lighting Fundamentals] How to apply normal matrix in non-linearly case?
|
|
3
|
305
|
January 17, 2023
|
|
[Chapter 4] Unable to run the sample code in the "Vertex Descriptors" Section
|
|
17
|
518
|
June 29, 2024
|
|
How to make a texture?
|
|
7
|
764
|
May 7, 2024
|
|
Start/Stop animation
|
|
2
|
484
|
April 13, 2024
|
|
Doubtful and confused with the framework used in the Ebook
|
|
4
|
700
|
March 15, 2024
|
|
VisionOS 1,000,000+ Particle Visualization using LayerRenderer, GPU
|
|
0
|
225
|
March 2, 2024
|
|
Use Metal to render DICOM image
|
|
0
|
216
|
February 28, 2024
|
|
Sending arrays to a kernel shader
|
|
9
|
1268
|
February 18, 2024
|
|
Using a triangle as environment map
|
|
5
|
333
|
January 22, 2024
|
|
Custom Character and Animation - Chapter 24: Character Animation
|
|
6
|
572
|
January 20, 2024
|
|
Bool in a header file
|
|
11
|
2355
|
January 13, 2024
|
|
Chapter 15: GBufferOut
|
|
3
|
236
|
January 7, 2024
|
|
Chapter 16: atomic_int
|
|
10
|
1011
|
January 6, 2024
|
|
Draw call bugthe book specifies that vertex shader is ran 6 times using draw call parameter vertexCount
|
|
21
|
773
|
December 11, 2023
|
|
Need normalization for direction vector in FirstPersonCamera?
|
|
5
|
276
|
November 24, 2023
|