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Including Header Files in Multiple Metal Files
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6
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2601
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November 16, 2023
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MDLAsset() not support binary model?
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2
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296
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November 16, 2023
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Chapter 10: Light direction
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0
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295
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November 7, 2023
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I found these phrases in xcode debug state:
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2
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270
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November 7, 2023
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Chapter 27: Rendering With Rays
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5
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355
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November 3, 2023
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[Chapter 18] Dampening
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4
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316
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October 25, 2023
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Failed to render objects in Xcode 15
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2
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415
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October 18, 2023
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Errata for Metal by Tutorials 3rd Edition
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57
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2372
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December 13, 2023
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Xcode 15 Ray Tracing Playgrounds
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1
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516
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October 14, 2023
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I want to pass the texture array to the fragment shader. But there is a problem
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2
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377
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October 13, 2023
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Chapter 4 (Third Edition) shader validation error
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4
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1067
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September 6, 2023
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I have a question about UV
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8
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531
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August 4, 2023
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Objects that rotate with the camera
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6
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315
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August 4, 2023
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How to use MTLRenderPipelineReflection?
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0
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371
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August 1, 2023
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Why is the Texture not being applied to Quad?
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2
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505
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July 22, 2023
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Chapter 16: handling 2D and 3D inputs
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6
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1087
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July 17, 2023
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Metal-cpp and SwiftUI
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3
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1188
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July 10, 2023
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Are parallel views possible
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6
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629
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July 9, 2023
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[Chapter 23] challenge project
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4
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481
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June 26, 2023
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GPU-driven for dynamic scenes? (Chap. 26)
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9
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515
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June 11, 2023
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Use of .read in fragment function for MTLTexture
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3
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563
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June 7, 2023
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Chapter 31: Is triple buffering needed when using setVertexBytes?
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1
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301
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June 7, 2023
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Chapter 7 Checkerboard fragment
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1
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248
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May 30, 2023
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[Chapter 13: Shadows] Shadow Depth Texture Blank
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3
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346
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May 26, 2023
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C++ knowledge for metal requirement
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1
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314
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May 14, 2023
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Question about input coordinates in fragment shader
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1
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473
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October 11, 2022
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Metal Soft Shadows
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6
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836
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April 25, 2023
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Chapter 8: Final project produces two different views in iOS and macOS?
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9
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351
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April 19, 2023
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Chapter 8: No Question, Just a remark
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4
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346
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April 19, 2023
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Chapters 6 & 9: World space (losing control of the camera)
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3
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292
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April 18, 2023
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