Stuck at Home base (Hello Metal) on
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14
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629
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October 30, 2018
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MatrixCalculator
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3
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309
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October 30, 2018
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Ch 2 - positioning the train model
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1
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377
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October 29, 2018
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Ch 8 buffer management question
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3
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453
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October 29, 2018
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Ch 4 confusion over specular calculation
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3
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519
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October 22, 2018
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Chapter 4, use of buffer(0) for both vertex and fragment shaders
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1
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579
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October 20, 2018
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Ch 20 water ripple effect
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1
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439
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October 19, 2018
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CHh 16 particles
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2
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359
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October 16, 2018
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GPU hangs when rendering with two render encoders?
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6
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4190
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October 15, 2018
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Clear texture crash
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1
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765
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October 12, 2018
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Chapter 15 semaphore issue?
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7
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814
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October 10, 2018
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Metal, V1.0 Missing Chapters 1-3
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2
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367
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October 9, 2018
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Future topic on metal gpgpu
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2
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458
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August 31, 2018
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Will you cover mesh manipulation?
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2
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879
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August 3, 2018
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Missing train.blend for chapter 2?
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7
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600
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August 3, 2018
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Chapter 8 animation indices is a get only property
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2
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432
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July 31, 2018
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Chapter 7 cube bad access
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5
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473
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July 30, 2018
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Chapter 4 compile error/program crash
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7
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764
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July 17, 2018
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Failed assertion `newBufferWithBytesNoCopy:pointer 0x107b78020 is not 4096 byte aligned.'
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3
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1929
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July 12, 2018
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How to debug the Texture object?
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3
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447
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July 6, 2018
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Book Content Comments
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5
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470
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July 6, 2018
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Xcode 10 Beta 3 and OS X Mohave - Segmentation Fault
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3
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1040
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July 6, 2018
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Who can tell me the difference between setVertexBuffer() and setVertexBytes() ?
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2
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2225
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July 5, 2018
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Ch 7 Normals render inverted
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2
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424
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July 3, 2018
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More Chapter 4 issues
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7
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515
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June 30, 2018
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Explanation of various 3D technologies
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1
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383
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June 27, 2018
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Writing 3D content creation tools in Metal
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1
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445
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June 14, 2018
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