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Generated model and lighting (Chapter 5)
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5
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948
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September 13, 2019
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|
Texture2d_array or array of texture2d
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2
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2256
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September 11, 2019
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|
The upperbound of the textures in Metal
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13
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1735
|
September 3, 2019
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|
Chapter 16 and 9 - Particles with scene-graph
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4
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367
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August 30, 2019
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Best data layout in threadgroup memory
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6
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1562
|
August 26, 2019
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|
Chapter 16 - particles pipelineState pixelFormat
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2
|
1474
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August 25, 2019
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Ch 4 - DebugLights
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13
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635
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August 24, 2019
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Integrating with SceneKit
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5
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2313
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July 5, 2019
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Chapter 2: Importing primitive.obj into Blender fails
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5
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1122
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June 28, 2019
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|
Bvec3 in Metal?
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1
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365
|
June 21, 2019
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Chapter 1 playground not rendering
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1
|
350
|
June 15, 2019
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Ch 14 Deferred Rendering code very slow on iOS
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5
|
729
|
May 17, 2019
|
|
Cooperative Compute Shader
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14
|
2428
|
May 3, 2019
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Minor bug in PBR Workflow example code
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2
|
438
|
April 23, 2019
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|
Chapter 5, color calculations
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2
|
604
|
April 22, 2019
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|
Wish list for book additions ;-)
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4
|
506
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March 26, 2019
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|
Metal color blend and renderCommandEncoder
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3
|
2031
|
April 14, 2019
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Chapter 21: hit test with MPSRayIntersector
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1
|
729
|
March 31, 2019
|
|
Chapter 14: Spotlight Shadow Map
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5
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2723
|
March 16, 2019
|
|
Chapter 9 - parent relation with camera
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5
|
688
|
March 8, 2019
|
|
Made it to the end of the book
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1
|
491
|
March 6, 2019
|
|
Chapter 14 deferred rendering with skybox
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4
|
1942
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February 22, 2019
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Chapter 7 parallax mapping texture
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|
2
|
617
|
February 20, 2019
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|
Chapter 17: improving performance of Flocking
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1
|
376
|
February 6, 2019
|
|
Chapter 15 rendering artifacts
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4
|
1144
|
January 27, 2019
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|
CH14: Build GBuffer Pass Descriptor
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|
1
|
415
|
January 22, 2019
|
|
Ch 14 - G-buffer
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|
3
|
409
|
January 20, 2019
|
|
Chapter 2 - Challenge Rotating the mushroom
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|
2
|
586
|
January 1, 2019
|
|
Chapter 8 importing my own glTF models
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|
6
|
1328
|
December 15, 2018
|
|
Ch 4: MathLibrary
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|
3
|
557
|
December 14, 2018
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