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Question about setScissorRect
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2
|
509
|
September 26, 2019
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|
Generated model and lighting (Chapter 5)
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|
5
|
949
|
September 13, 2019
|
|
Texture2d_array or array of texture2d
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2
|
2290
|
September 11, 2019
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|
The upperbound of the textures in Metal
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13
|
1799
|
September 3, 2019
|
|
Chapter 16 and 9 - Particles with scene-graph
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4
|
370
|
August 30, 2019
|
|
Best data layout in threadgroup memory
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6
|
1633
|
August 26, 2019
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|
Chapter 16 - particles pipelineState pixelFormat
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2
|
1477
|
August 25, 2019
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Ch 4 - DebugLights
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13
|
698
|
August 24, 2019
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Integrating with SceneKit
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5
|
2322
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July 5, 2019
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Chapter 2: Importing primitive.obj into Blender fails
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5
|
1122
|
June 28, 2019
|
|
Bvec3 in Metal?
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|
1
|
434
|
June 21, 2019
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Chapter 1 playground not rendering
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1
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354
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June 15, 2019
|
|
Ch 14 Deferred Rendering code very slow on iOS
|
|
5
|
794
|
May 17, 2019
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Cooperative Compute Shader
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|
14
|
2550
|
May 3, 2019
|
|
Minor bug in PBR Workflow example code
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2
|
442
|
April 23, 2019
|
|
Chapter 5, color calculations
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|
2
|
628
|
April 22, 2019
|
|
Wish list for book additions ;-)
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4
|
520
|
March 26, 2019
|
|
Metal color blend and renderCommandEncoder
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|
3
|
2041
|
April 14, 2019
|
|
Chapter 21: hit test with MPSRayIntersector
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1
|
788
|
March 31, 2019
|
|
Chapter 14: Spotlight Shadow Map
|
|
5
|
2765
|
March 16, 2019
|
|
Chapter 9 - parent relation with camera
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|
5
|
693
|
March 8, 2019
|
|
Made it to the end of the book
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|
1
|
539
|
March 6, 2019
|
|
Chapter 14 deferred rendering with skybox
|
|
4
|
1985
|
February 22, 2019
|
|
Chapter 7 parallax mapping texture
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|
2
|
647
|
February 20, 2019
|
|
Chapter 17: improving performance of Flocking
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|
1
|
410
|
February 6, 2019
|
|
Chapter 15 rendering artifacts
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|
4
|
1171
|
January 27, 2019
|
|
CH14: Build GBuffer Pass Descriptor
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|
1
|
446
|
January 22, 2019
|
|
Ch 14 - G-buffer
|
|
3
|
416
|
January 20, 2019
|
|
Chapter 2 - Challenge Rotating the mushroom
|
|
2
|
605
|
January 1, 2019
|
|
Chapter 8 importing my own glTF models
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|
6
|
1395
|
December 15, 2018
|