Metal by Tutorials Next Ed
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5
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478
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June 16, 2021
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Chapter 2: SceneKit editor is blank
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11
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1120
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June 16, 2021
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Eps acronym for _?
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1
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345
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June 3, 2021
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Render glitches nearly coplanar faces
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2
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552
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May 13, 2021
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Manipulating Vertices by drag and drop
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13
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959
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May 4, 2021
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Retrieving information about collisions from depth testing / stencil test
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3
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455
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April 29, 2021
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Passing an struct with an array to Metal
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4
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1968
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April 29, 2021
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GPU Debugger and Profiler reporting different Render Command execution times - how to find the gap?
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1
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276
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April 25, 2021
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Use of GPU in parallel with CPU
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4
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386
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April 15, 2021
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What is an Argument Buffer?
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2
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939
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April 14, 2021
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Chapter 15 Create Heap with Cube Map
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1
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409
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April 12, 2021
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Texture Sets in Xcode Asset Catalog
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5
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1273
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April 11, 2021
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Set IndexType on draw_indexed_primitives created on GPU
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2
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350
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April 9, 2021
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When to use stride or size
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2
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804
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April 7, 2021
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Can I turn off depthStencil for some object
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13
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1149
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April 6, 2021
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Atomics - Incremental kernel thread counter
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3
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964
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April 6, 2021
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Boids getting stuck - Chapter 17
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3
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612
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April 4, 2021
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Chapter 11 - Tessellation by distance - empty render
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7
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458
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April 4, 2021
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Chapter 16 Bug in the Fireworks section
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3
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786
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April 1, 2021
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How to use YUV In Metal
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1
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1171
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March 24, 2021
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Chapter 5 Starter Project Stride number when setting normals
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7
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1005
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March 20, 2021
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Chapter 9 - Forward Vector for 3D
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5
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1218
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March 20, 2021
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Does updating a renderable's position while rendering it cause race condition? (Chapter 9 Scene Graph)
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3
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302
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March 20, 2021
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About primitive assembly - always in same block?
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1
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268
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March 15, 2021
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Chapter 5 - MathLibrary matrix calculation (confusion about column-major)
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3
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556
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March 15, 2021
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Normals from procedural MDLMesh for Raytracing
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20
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1800
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March 15, 2021
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Errata for Metal by Tutorials, 2nd Edition
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27
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1451
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April 5, 2022
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When to call useResource:usage:
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5
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1249
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March 11, 2021
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Simd_half3 in a Header file
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5
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830
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March 9, 2021
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Metal shader language function
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1
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476
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March 8, 2021
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