How do function constants work with textureBuffer? (Chapter 15 GPU driven rendering)
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14
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1150
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March 5, 2021
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Animation in Blender -> MDLAsset
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5
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772
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March 4, 2021
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Lighting issue on rotating object
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2
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471
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February 24, 2021
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MSAA on shadow pass
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1
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429
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February 20, 2021
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Skybox and water not lit in Composition pass
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3
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353
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February 20, 2021
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Render large collection of custom type with only one draw call
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2
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298
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February 18, 2021
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Why MTLPixelFormat.bgra8Unorm?
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2
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3758
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February 3, 2021
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Debug concrete frame metal shader
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2
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289
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February 3, 2021
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Chapter 4 playgrounds not compiling Xcode 12.0.1
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4
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1901
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January 21, 2021
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SIMD Metal Documentation
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3
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1630
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January 19, 2021
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MTLTexture to CIImage conversion generates wrong colors
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2
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1993
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January 17, 2021
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Advanced image processing in Metal
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4
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689
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January 15, 2021
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#import "_.metal"
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2
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386
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January 13, 2021
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How to export an image in full size in Metal
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2
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918
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December 30, 2020
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Chapter 10 Fragment Post Processing use different texture colors
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2
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279
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December 30, 2020
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How to set the position of light
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2
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277
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December 19, 2020
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Rendering CGAL::Triangulation_3
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2
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246
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December 11, 2020
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Chapter 4 error
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1
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1430
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December 4, 2020
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Buffer Alignment in Instancing Chapter
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2
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847
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November 26, 2020
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Sending a subset of an array to GPU
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2
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305
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November 16, 2020
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Chapter 21 - retina bug
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8
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600
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November 16, 2020
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CH 14 - Deferred Rendering
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1
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339
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November 9, 2020
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Dot about Light source and point
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3
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414
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November 3, 2020
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Chapter 11 Tessellation (Final Project)
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4
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424
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November 2, 2020
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Rendering opaque object inside transparent one
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2
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1353
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October 7, 2020
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Chapter 8 - Starter Project macOS - VtValue and fail
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1
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327
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October 7, 2020
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[Chapter 11] - How to start [Chapter 12] - Finding mistakes
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16
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657
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October 5, 2020
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Redundant bindings "insight" in chapter 15 with xcode 12 beta
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2
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778
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October 1, 2020
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Kernel shader with [[stage_in]] attribute
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3
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969
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September 26, 2020
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Confusion over [[position]] attribute in fragment shader
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2
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1431
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September 25, 2020
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