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Texture Sets in Xcode Asset Catalog
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5
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1467
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April 11, 2021
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Set IndexType on draw_indexed_primitives created on GPU
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2
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378
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April 9, 2021
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When to use stride or size
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2
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879
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April 7, 2021
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Can I turn off depthStencil for some object
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13
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1222
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April 6, 2021
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Atomics - Incremental kernel thread counter
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3
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1140
|
April 6, 2021
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Boids getting stuck - Chapter 17
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3
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686
|
April 4, 2021
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Chapter 11 - Tessellation by distance - empty render
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7
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502
|
April 4, 2021
|
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Chapter 16 Bug in the Fireworks section
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3
|
897
|
April 1, 2021
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How to use YUV In Metal
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1
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1277
|
March 24, 2021
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Chapter 5 Starter Project Stride number when setting normals
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7
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1170
|
March 20, 2021
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Chapter 9 - Forward Vector for 3D
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5
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1428
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March 20, 2021
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Does updating a renderable's position while rendering it cause race condition? (Chapter 9 Scene Graph)
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3
|
376
|
March 20, 2021
|
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About primitive assembly - always in same block?
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1
|
287
|
March 15, 2021
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Chapter 5 - MathLibrary matrix calculation (confusion about column-major)
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3
|
600
|
March 15, 2021
|
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Normals from procedural MDLMesh for Raytracing
|
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20
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2085
|
March 15, 2021
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Errata for Metal by Tutorials, 2nd Edition
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25
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1722
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March 14, 2021
|
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When to call useResource:usage:
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5
|
1536
|
March 11, 2021
|
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Simd_half3 in a Header file
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5
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991
|
March 9, 2021
|
|
Metal shader language function
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1
|
537
|
March 8, 2021
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How do function constants work with textureBuffer? (Chapter 15 GPU driven rendering)
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14
|
1455
|
March 5, 2021
|
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Lighting issue on rotating object
|
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2
|
598
|
February 24, 2021
|
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MSAA on shadow pass
|
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1
|
444
|
February 20, 2021
|
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Skybox and water not lit in Composition pass
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3
|
382
|
February 20, 2021
|
|
Render large collection of custom type with only one draw call
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2
|
421
|
February 18, 2021
|
|
Why MTLPixelFormat.bgra8Unorm?
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2
|
4152
|
February 3, 2021
|
|
Debug concrete frame metal shader
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2
|
417
|
February 3, 2021
|
|
Chapter 4 playgrounds not compiling Xcode 12.0.1
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4
|
2101
|
January 21, 2021
|
|
SIMD Metal Documentation
|
|
3
|
1927
|
January 19, 2021
|
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MTLTexture to CIImage conversion generates wrong colors
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2
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2189
|
January 17, 2021
|
|
Advanced image processing in Metal
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4
|
775
|
January 15, 2021
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