Normals from procedural MDLMesh for Raytracing
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20
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1829
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March 15, 2021
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Errata for Metal by Tutorials, 2nd Edition
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27
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1452
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April 5, 2022
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When to call useResource:usage:
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5
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1288
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March 11, 2021
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Simd_half3 in a Header file
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5
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837
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March 9, 2021
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Metal shader language function
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1
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479
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March 8, 2021
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How do function constants work with textureBuffer? (Chapter 15 GPU driven rendering)
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14
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1173
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March 5, 2021
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Animation in Blender -> MDLAsset
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5
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783
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March 4, 2021
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Lighting issue on rotating object
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2
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473
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February 24, 2021
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MSAA on shadow pass
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1
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429
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February 20, 2021
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Skybox and water not lit in Composition pass
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3
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354
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February 20, 2021
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Render large collection of custom type with only one draw call
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2
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298
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February 18, 2021
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Why MTLPixelFormat.bgra8Unorm?
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2
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3865
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February 3, 2021
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Debug concrete frame metal shader
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2
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289
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February 3, 2021
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Chapter 4 playgrounds not compiling Xcode 12.0.1
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4
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1909
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January 21, 2021
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SIMD Metal Documentation
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3
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1687
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January 19, 2021
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MTLTexture to CIImage conversion generates wrong colors
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2
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2067
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January 17, 2021
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Advanced image processing in Metal
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4
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703
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January 15, 2021
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#import "_.metal"
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2
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389
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January 13, 2021
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How to export an image in full size in Metal
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2
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931
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December 30, 2020
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Chapter 10 Fragment Post Processing use different texture colors
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2
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279
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December 30, 2020
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How to set the position of light
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2
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277
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December 19, 2020
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Rendering CGAL::Triangulation_3
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2
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247
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December 11, 2020
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Chapter 4 error
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1
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1443
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December 4, 2020
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Buffer Alignment in Instancing Chapter
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2
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884
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November 26, 2020
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Sending a subset of an array to GPU
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2
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305
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November 16, 2020
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Chapter 21 - retina bug
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8
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604
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November 16, 2020
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CH 14 - Deferred Rendering
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1
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339
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November 9, 2020
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Dot about Light source and point
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3
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415
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November 3, 2020
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Chapter 11 Tessellation (Final Project)
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4
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424
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November 2, 2020
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Rendering opaque object inside transparent one
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2
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1361
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October 7, 2020
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