Chapter 5, cone direction
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5
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903
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April 14, 2020
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Chapter 5 meaning of BufferIndex
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1
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677
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April 14, 2020
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Face normal vs vertex normal
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47
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9998
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April 11, 2020
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Physics Engine Recommendation
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6
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1268
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April 9, 2020
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MathLibrary.swift
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3
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544
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April 6, 2020
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Chapter 11 - Playing with Number of patches
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9
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423
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April 4, 2020
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Rasterized Water, Chapter 20
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1
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288
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April 3, 2020
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Chapter 6: Textures (without ModelI/O)
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5
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703
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March 22, 2020
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frameBufferOnly texture not supported for compute
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2
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1003
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March 20, 2020
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Exporting GLTF models from blender
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5
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703
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March 18, 2020
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Material files question
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4
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353
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March 13, 2020
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Can't get past Part I
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4
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454
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March 7, 2020
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Fire Emitter Texture
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4
|
607
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February 28, 2020
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Crash on iPhone after adding blit code in Chapter 14
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8
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527
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February 26, 2020
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"Stall" on iPhone X when running final project of Chapter 22
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3
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358
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February 26, 2020
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Debug Shader: Unable to create shader debug session
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9
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4083
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January 20, 2020
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Where can I find utility.swift
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2
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313
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January 18, 2020
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Rebuilding a Triangle Acceleration Structure
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3
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403
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December 23, 2019
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Chap 2: Import to Blender
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3
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441
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December 19, 2019
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Ch11: Normals for the surface
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3
|
520
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November 20, 2019
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Index problems in some projects
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9
|
532
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November 13, 2019
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Textbox, label, selectbox on metal 3d
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1
|
272
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October 29, 2019
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Question about setScissorRect
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2
|
451
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September 26, 2019
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Generated model and lighting (Chapter 5)
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5
|
931
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September 13, 2019
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Texture2d_array or array of texture2d
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2
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2183
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September 11, 2019
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The upperbound of the textures in Metal
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13
|
1643
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September 3, 2019
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Chapter 16 and 9 - Particles with scene-graph
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4
|
355
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August 30, 2019
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Best data layout in threadgroup memory
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6
|
1508
|
August 26, 2019
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Chapter 16 - particles pipelineState pixelFormat
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2
|
1455
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August 25, 2019
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Ch 4 - DebugLights
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13
|
607
|
August 24, 2019
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