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Thanks - chapter 24 is over
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1
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325
|
May 26, 2020
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Chapter 20 - Code that I do not understand
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3
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355
|
May 22, 2020
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Metal Particles in SpriteKit
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3
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499
|
May 20, 2020
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Encode Compute Commands on GPU
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3
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802
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May 17, 2020
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Metal by Tutorials qustion
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1
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308
|
May 2, 2020
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|
Chapter 15 GPU Draw Call and Frame Capture
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2
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773
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May 1, 2020
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|
Shader language
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2
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742
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April 29, 2020
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Metal shader language Question
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4
|
464
|
April 28, 2020
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|
Chapter 11 - Just for ... nothing
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1
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296
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April 26, 2020
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|
Error when compiling Textures for macOS
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|
24
|
2860
|
April 23, 2020
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Arguments to Graphics Functions
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2
|
509
|
April 16, 2020
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|
Chapter 5 : Meaning of stage_in
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3
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4931
|
April 14, 2020
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|
Chapter 5, cone direction
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5
|
937
|
April 14, 2020
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|
Chapter 5 meaning of BufferIndex
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|
1
|
710
|
April 14, 2020
|
|
Face normal vs vertex normal
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|
47
|
10549
|
April 11, 2020
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|
Physics Engine Recommendation
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6
|
1344
|
April 9, 2020
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|
MathLibrary.swift
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3
|
555
|
April 6, 2020
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|
Chapter 11 - Playing with Number of patches
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9
|
457
|
April 4, 2020
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|
Rasterized Water, Chapter 20
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1
|
295
|
April 3, 2020
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|
Chapter 6: Textures (without ModelI/O)
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5
|
763
|
March 22, 2020
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frameBufferOnly texture not supported for compute
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2
|
1053
|
March 20, 2020
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Exporting GLTF models from blender
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|
5
|
728
|
March 18, 2020
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Material files question
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4
|
459
|
March 13, 2020
|
|
Can't get past Part I
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|
4
|
482
|
March 7, 2020
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|
Fire Emitter Texture
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|
4
|
735
|
February 28, 2020
|
|
Crash on iPhone after adding blit code in Chapter 14
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|
8
|
647
|
February 26, 2020
|
|
"Stall" on iPhone X when running final project of Chapter 22
|
|
3
|
431
|
February 26, 2020
|
|
Debug Shader: Unable to create shader debug session
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|
9
|
4294
|
January 20, 2020
|
|
Where can I find utility.swift
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|
2
|
337
|
January 18, 2020
|
|
Rebuilding a Triangle Acceleration Structure
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|
3
|
458
|
December 23, 2019
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