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Metal Question About Pointer or Reference
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3
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1154
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June 10, 2020
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Thanks - chapter 24 is over
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1
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328
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May 26, 2020
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Chapter 20 - Code that I do not understand
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3
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371
|
May 22, 2020
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Metal Particles in SpriteKit
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3
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507
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May 20, 2020
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Encode Compute Commands on GPU
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3
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815
|
May 17, 2020
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Metal by Tutorials qustion
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1
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322
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May 2, 2020
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Chapter 15 GPU Draw Call and Frame Capture
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2
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790
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May 1, 2020
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Shader language
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2
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777
|
April 29, 2020
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Metal shader language Question
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4
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486
|
April 28, 2020
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Chapter 11 - Just for ... nothing
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1
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300
|
April 26, 2020
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Error when compiling Textures for macOS
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24
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2890
|
April 23, 2020
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Arguments to Graphics Functions
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2
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520
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April 16, 2020
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Chapter 5 : Meaning of stage_in
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3
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4994
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April 14, 2020
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Chapter 5, cone direction
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5
|
957
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April 14, 2020
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Chapter 5 meaning of BufferIndex
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1
|
715
|
April 14, 2020
|
|
Face normal vs vertex normal
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47
|
10753
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April 11, 2020
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Physics Engine Recommendation
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6
|
1357
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April 9, 2020
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MathLibrary.swift
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3
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560
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April 6, 2020
|
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Chapter 11 - Playing with Number of patches
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9
|
467
|
April 4, 2020
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Rasterized Water, Chapter 20
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1
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303
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April 3, 2020
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Chapter 6: Textures (without ModelI/O)
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5
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786
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March 22, 2020
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frameBufferOnly texture not supported for compute
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2
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1073
|
March 20, 2020
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Exporting GLTF models from blender
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5
|
752
|
March 18, 2020
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Material files question
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4
|
473
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March 13, 2020
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Can't get past Part I
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4
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494
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March 7, 2020
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Fire Emitter Texture
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4
|
767
|
February 28, 2020
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Crash on iPhone after adding blit code in Chapter 14
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8
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668
|
February 26, 2020
|
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"Stall" on iPhone X when running final project of Chapter 22
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|
3
|
443
|
February 26, 2020
|
|
Debug Shader: Unable to create shader debug session
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|
9
|
4349
|
January 20, 2020
|
|
Where can I find utility.swift
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2
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345
|
January 18, 2020
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